POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 08:27:58 EDT (-0400)
  Re: Physically based rendering  
From: clipka
Date: 26 Jun 2015 08:55:17
Message: <558d4bb5$1@news.povray.org>
Am 26.06.2015 um 09:53 schrieb Thomas de Groot:
> On 25-6-2015 20:00, And wrote:
>> Just like the opinion clipka have answered you the other day, an
>> emission sphere
>> in the sky is too small to render. I always use the parallel light to
>> simulate the sun light and it is very convenient. If you would like to
>> place a
>> white look-like object, the sun's color should like this:
>> rgb<1,1,1>*10000.
>> Is a very large quantity.
>>
>>
>
> Depending on the scene, the multiplicator used can be less than that. In
> my experiments shown in p.b.i I used a multiplicator of 2 which works
> quite well. Much higher values overexpose the scene.

Maybe there's a misundertanding here:

The multiplicator is needed on the looks_like object; the light_source 
brightness should stay the same if you don't use fade_power.


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