POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 08:26:46 EDT (-0400)
  Re: Physically based rendering  
From: Thomas de Groot
Date: 26 Jun 2015 03:54:00
Message: <558d0518$1@news.povray.org>
On 25-6-2015 20:00, And wrote:
> Just like the opinion clipka have answered you the other day, an emission sphere
> in the sky is too small to render. I always use the parallel light to
> simulate the sun light and it is very convenient. If you would like to place a
> white look-like object, the sun's color should like this: rgb<1,1,1>*10000.
> Is a very large quantity.
>
>

Depending on the scene, the multiplicator used can be less than that. In 
my experiments shown in p.b.i I used a multiplicator of 2 which works 
quite well. Much higher values overexpose the scene.

-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.