POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 13:21:30 EDT (-0400)
  Re: Physically based rendering  
From: clipka
Date: 25 Jun 2015 17:36:16
Message: <558c7450$1@news.povray.org>
Am 25.06.2015 um 19:37 schrieb And:

> I'm a physic bachelor, so I think I have the ability on the topic. The first
> thing I tried in Pov-ray is to use the emission look like object to produce the
> highlight on a reflect surface. I tend to use this method. Instead of the
> specular or phong keyword. Then I tried to calculate the "well-matching
> "looks_like" object should have what color brightness.

There's a caveat with the latter: When it comes to the brightness of 
light sources, POV-Ray's parameterization is off by some factor of pi or 
2*pi (can't remember which, and whether you need to multiply or divide) 
from the parameterization commonly used in papers on image synthesis.


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