POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 09:19:19 EDT (-0400)
  Re: Physically based rendering  
From: Thomas de Groot
Date: 24 Jun 2015 10:08:19
Message: <558ab9d3$1@news.povray.org>
On 24-6-2015 13:47, Stephen wrote:
> On 24/06/2015 12:06, Thomas de Groot wrote:
>> On 24-6-2015 10:02, Stephen wrote:
>>> On 24/06/2015 08:22, Thomas de Groot wrote:
>>>> Oh yes! While I jokingly mentioned the RSoCP I fully realised the
>>>> implications your rules would have on them.
>>>
>>> Pictures!
>>> Not real if there is no proof. :-)
>>>
>>>
>> We are not allowed RSoCP pictures in this n.g., sir ;-)
>>
>
> I know the rules. But I thought for you they could be bent.
> Since uncle Ken moved on. We are sliding into decadence. :-)
>

We are living in troubled times. No respect for the simplest rules of 
render behaviour. I shall see yet in my old age the heresy of chequered 
spheres on reflecting planes I am afraid.

That said, and in keeping with off off-topic, I have trouble with an 
emission sphere replacing a Sun light_source in a scene. Whatever the 
emission value, the scene remains fairly dark and no shadows seem to be 
cast. Using UberPOV. What about this, Christoph?

-- 
Thomas


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