On 06/23/2015 10:25 PM, William F Pokorny wrote:
>
> //-------------------- fadeFromCenter.pov -----------------------
........
> #declare ObjCameraPlane = object {
> object { PlaneCamera }
> texture { Texture_AOIfade }
> hollow no_shadow
> }
........
>
Woke up with the thought the plane in front of the camera should also
have :
no_reflection
no_radiosity
to not cause side effects for scenes with reflection/radiosity.
Bill P.
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