POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 09:20:54 EDT (-0400)
  Re: Physically based rendering  
From: Thomas de Groot
Date: 24 Jun 2015 03:22:52
Message: <558a5acc$1@news.povray.org>
On 23-6-2015 19:22, clipka wrote:
> Am 23.06.2015 um 09:28 schrieb Thomas de Groot:

>> No more sad examples of reflective spheres on chequered planes :-)
>
> It's impressive what a difference it can make to really press for PBR,
> even for something so seemingly trivial as RSoCP; I think especially
> using a fully fresnel-aware model (using "fresnel on" in the entire
> finish block) and blurred reflections (with specular highlights properly
> tuned to match) really adds a level of credibility that you might not
> even have expected to be there.
>

Oh yes! While I jokingly mentioned the RSoCP I fully realised the 
implications your rules would have on them.

-- 
Thomas


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