POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 07:11:18 EDT (-0400)
  Re: Physically based rendering  
From: clipka
Date: 23 Jun 2015 12:43:26
Message: <55898cae$1@news.povray.org>
Am 23.06.2015 um 09:03 schrieb Orchid Win7 v1:
> On 23/06/2015 03:41 AM, clipka wrote:
>> Am 22.06.2015 um 22:26 schrieb Orchid Win7 v1:
>>> Uh... Isn't Elite Dangerous just a thousand parsecs of EMPTY
>>> NOTHINGNESS??
>>
>> As with many things you haven't actually tried out, once again you don't
>> have a clue ;)
>
> Well, as you say, I haven't actually seen the game. But I was under the
> impression that space is black. Except for a few infinitesimal points of
> white light. Doesn't sound like an amazing visual experience. ;-)

As I said, you don't have a clue :P

The milky way and all the nebulae are impressive to behold in 
themselves, when viewed from outside an atmosphere and at sufficient 
distance from any star.

And then there's the places near those not-quite-infinitesimal points of 
not-quite-white light - there are impressive vistas of binary stars, 
sunrises behind planets, planetary rings, and other some such to be 
found. Not to mention black holes, and the Galactic Core with the 
supermassive black hole Sagittarius A* that I still have to visit.

Also, let it be known to you that there are Hyperjump drives in the ED 
universe to travel between those not-quite-infinitesimal points of 
not-quite-white light, and faster-than-light Supercruise drives to 
quickly travel around in their vicinity ;).


I think they don't have the magnitudes of brightness right (central 
star(s) vs. nearby planets, spacecraft & stations vs. far-away planets 
vs. background stars) - effects which might make the real thing less 
interesting because you might not be able to see all of this at once - 
but in ED the Galaxy is a /very/ beautiful place.


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