POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 07:08:06 EDT (-0400)
  Re: Physically based rendering  
From: Stephen
Date: 23 Jun 2015 04:22:27
Message: <55891743$1@news.povray.org>
On 23/06/2015 08:03, Orchid Win7 v1 wrote:
> On 23/06/2015 03:41 AM, clipka wrote:
>> Am 22.06.2015 um 22:26 schrieb Orchid Win7 v1:
>>> Uh... Isn't Elite Dangerous just a thousand parsecs of EMPTY
>>> NOTHINGNESS??
>>
>> As with many things you haven't actually tried out, once again you don't
>> have a clue ;)
>
> Well, as you say, I haven't actually seen the game. But I was under the
> impression that space is black. Except for a few infinitesimal points of
> white light. Doesn't sound like an amazing visual experience. ;-)

The bits where the black has things in it. Is not so black. ;-)

The level of detail at space stations makes me jealous and if I could 
make one of the close ups of the stars, in povray. I would make my 
fortune if it could be rendered 60+ fps.
I am envious of clipka who has an oculus rift. The view must be 
spectacular, even at the lower resolution.


-- 

Regards
     Stephen


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