POV-Ray : Newsgroups : povray.binaries.images : WIP: We check the union Blender - Povray : Re: WIP: We check the union Blender - Povray Server Time
1 Jun 2024 16:47:35 EDT (-0400)
  Re: WIP: We check the union Blender - Povray  
From: Thomas de Groot
Date: 23 Jun 2015 03:07:04
Message: <55890598$1@news.povray.org>
On 22-6-2015 19:10, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 22-6-2015 13:54, Thomas de Groot wrote:
>>> On 22-6-2015 13:40, Stephen wrote:
>>>> On 22/06/2015 12:36, Thomas de Groot wrote:
>>>>> I think the mesh2{} of the vase is corrupt. This is how it shows up when
>>>>> loaded in Poseray.
>>>>>
>>>>
>>>> That is a mess. Have you tried deleting orphans and recalculating the
>>>> normals?
>>>>
>>>>
>>> Yes.
>>>
>> To be more explicit: I guess that the mesh2 was made from an object
>> where the face normals were not all consistent, some facing inwards,
>> some outwards. This is typical for objects made with some high-end
>> modellers (!) or exported with a low resolution. So, what I would
>> suggest to Lanuhum is to check the original vase object.
>>
>> --
>> Thomas
>
> I did this vase for testing of Yafaray.
> Yafaray has problems with heavy scenes, but
> no problem with vase mesh.
> If there is a problem in a mesh, probably it is the exporter's problem.
> :(
>

That is a possibility indeed. Could you provide an .obj version of the 
vase? Maybe I can see where the problem resides.

-- 
Thomas


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