POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
8 Jul 2024 08:26:24 EDT (-0400)
  Re: Physically based rendering  
From: Stephen
Date: 22 Jun 2015 18:29:49
Message: <55888c5d$1@news.povray.org>
On 22/06/2015 21:26, Orchid Win7 v1 wrote:
> On 22/06/2015 08:30 PM, Stephen wrote:
>> On 22/06/2015 19:28, Orchid Win7 v1 wrote:
>>> And now, people just run unbiased renderers on the GPU which *directly*
>>> simulate all manner of effects like caustics and diffuse reflection
>>> properly, by simply computing *all* light paths by brute force...
>>
>> My mind is blown by the graphics in Elite Dangerous Sometimes I just
>> look at it and stare into space. @ 120 fps. :-)
>
> Uh... Isn't Elite Dangerous just a thousand parsecs of EMPTY NOTHINGNESS??

Yes, until you come to the busy bits.

Here's some empty bits

http://imgur.com/a/kmdku

-- 

Regards
     Stephen


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