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In summary, after a night pondering the issue, the slope pattern is
applied at world-axis level, regardless of any transformation at
local-axis level of the object. This makes slope different from the
other patterns. This is consistent with the Docs.
To reduce confusion like we have experienced now, I think that the Docs
should be adapted accordingly with an additional entry under *Note*,
explaining why basic transformations of the pattern or the object do not
work as expected.
As a solution to the initial question, I see two possibilities:
- Baking the texture using the mesh camera. See for an excellent
explanation: http://www.ignorancia.org/en/index.php?page=mesh-camera
Using a proximity pattern technique as was developed e.g. by Sam Benge
or Edouard Poor. This is not exactly the same as a slope pattern but can
come close. Personally, I prefer, and use, Edouard Poor's method. I do
not have the exact location at hand but look for the code in
povray.binaries.scene-files, under author Edouard, date 10-9-2009.
--
Thomas
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