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On 7-5-2015 10:34, Anton Sherwood wrote:
> I have a scene with
>
> mesh2 {
> ...
> pigment { Tufte rotate N*y }
> ...
> }
>
> but the pigment does not rotate. (Tufte is my own creation.)
> Have I forgotten something?
>
There is no reason why it should not, imo. We need a bit more info
though. First of all, is the mesh2 uv_mapped? From the basic
construction of your code I suppose not, but...
--
Thomas
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