> You also have to consider the addition of all the companies that would
> never pay $1.2 million but are willing to pay for 100 licenses at $10/
> month per developer.
Exactly, the clever bit is how to get them to pay 100x$10/month at the
same time as the ones paying $1.2m :-)
> I'm sure CryTek did the math.
Me too!
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