On 29/04/2015 07:54 AM, scott wrote:
> And if they were clever they would put something in the license of the
> $10/month version that prevented the huge companies using it, thus
> keeping the 10 people paying $1.2 million at the same time :-)
Might I suggest that when you spend $1.2 million licensing the thing,
you're probably also paying for consultation services and developer time
to tweak the engine how you want it and optimise your game to run better
than your competitor's games...
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