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Am 27.04.2015 um 09:37 schrieb Orchid Win7 v1:
> On 26/04/2015 10:09 AM, Jim Henderson wrote:
>> Generally $0 *million* for licensing stuff like this. Licensing for
>> stuff like this tends to run in the thousands, not the millions.
>
> Really? How do you know that?
He might have done some... research?
> I would have expected they just charge the
> maximum amount possible. And considering how many million people
> typically spend on the salaries of the thousands of people working on a
> game, a few million of the game engine they licensed is probably peanuts...
... but considering how CryTech doesn't have a monopoly on advanced game
engines, game studios might still prefer not to choose the most
expensive one, and rather make a few more peanuts worth of profit instead.
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