POV-Ray : Newsgroups : povray.off-topic : VR : Re: VR Server Time
6 Oct 2024 06:47:06 EDT (-0400)
  Re: VR  
From: Thomas de Groot
Date: 8 Apr 2015 03:30:34
Message: <5524d91a$1@news.povray.org>
On 7-4-2015 20:16, Nekar Xenos wrote:
> On Tue, 07 Apr 2015 09:26:21 +0200, Thomas de Groot <tho### [at] degrootorg>
> wrote:
>
>> On 6-4-2015 16:08, Nekar Xenos wrote:
>>> I recently heard about Steam's new VR headset, the HTC Vive and it was
>>> sounding like it may be better than the Occulus Rift
>>> https://www.youtube.com/watch?v=leg2gS6ShZw
>>>
>>> And then I came accross this:
>>> https://www.youtube.com/watch?v=qym11JnFQBM
>>> https://www.youtube.com/watch?v=b6sL_5Wgvrg
>>>
>>> The way she was modifying the fuel tank on the bike is the way I would
>>> love to do 3d modeling. The possibilities seem endless.
>>
>> I believe that the way you can manipulate nurbs is like this, only
>> with a mouse or a digital pen of course. I can do something similar
>> with Silo using soft selections. I am sure Blender users have
>> something to say about this.
>>
>
> It's not 100% what I would want, but it's moving in the right direction.
>
> Maybe a better description of what I would want would be "air
> sculpting". I would want to sculpt the "hologram" with my hands.
>

I wonder however if that could yield as precise results. The promotion 
film is too slick for that. :-)

The main problem I see presently is with the goggles. I fear that they 
will result in neck cramps and associated headaches... Now, when they 
will come up with a holodeck...

-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.