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> Thanks to both of you.
>
> As wished, I am attaching now a rendered image.
>
> Color Depth: great reminder! Of course. I won't reduce their dimensions as i
> need them in hi-res, and i cannot adjust compression levels in PNGs. but yes, I
> will make them gray-scale. Let's see. :-)
>
> I also created already a first animation, but the ship is still very far from
> complete.
>
>
>
>
>
>
>
> Sven Littkowski <jam### [at] yahoo com> wrote:
>> Hi,
>>
>> currently, I am using large images for my spaceship project as hull
>> textures (please see the attached image). But that takes plenty memory
>> and increases a lot the rendering time.
>>
>> If you look to the attached hull texture, is there any way to create
>> something like this with a function or formula? Please assists. Thanks.
>
If you use IrfanView, you can easily change the compression level from 0
(barely any) to 9 (maximum).
Other graphic tools may also offer such an option, or always use some
hard coded setting.
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