Am 16.03.2015 um 04:55 schrieb Tor Olav Kristensen:
> I really hope that it also works with functions, arrays, transforms, vectors,> cameras, light sources, materials etc. I.e. everything that be stored in a> variable.
I wouldn't dare to raise my head with this otherwise :) (I haven't
tested most of them, but the implementation is simple enough to be
confident about it.)