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> Are we talking about the development kit 2 here? You mean that even
> with 1080 scanlines the details are still too small for the resolution?
Yes, people did say it got better with DK2 but still difficult.
> (Well, I suppose the OR can't show the exact same detail than a monitor
> would, when played normally, the "camera" will have an angle of 80-90
> degrees, while with the OR it's probably closer to 180 degrees, which
> means that there's effectively less pixels for the same area of the
> view...)
People are comparing it to using 3x monitors, so with a field of view
getting on for 180 degrees. AIUI the rift uses half of a 1920x1080
display for each eye, so actually you've got 6x less resolution spread
across your horizontal field of view. I assume the rift keeps roughly
square pixels so the vertical resolution (pixels per degree field of
view) should see an equal difference? That's quite a difference even if
the angles are not quite right.
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