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> Hello, I am meeting a problem with the scale keyword used for texture, it seems
> that the POV scale factor and repetition factor in Blender do not use the same
> center. I would guess that Blender seems to scale the texture from the zero of
> the UV space, like in this picture, it is scaled by half (repeat factor of 2)
> http://www.pasteall.org/pic/show.php?id=82692
> while POV maybe from the 1, I don't know can someone tell me?
> it's result, with a scale of 0.5 is this:
> http://www.pasteall.org/pic/show.php?id=82693
>
> My goal is to have both pictures always the same whatever the blender interface
> parameters for texture scale are.
> I don't know if this has always been the case, it seems that some images
> rendered
> with early 3.7 betas did not behave this way and were more consistent with
> Blender renders, but I may be wrong.
>
>
>
>
Apart from the lighting and highlights, those two images are prety
similar. The details are prety much in the same locations.
Remember that in POV-Ray, ALL transforms are always relative to the
origin : <0,0,0>
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