|
|
So here's a thing I've never understood... Why do so many 3D games have
trouble getting two objects to touch each other?
For example, that scene from FarCry 3 where you present Citra with the
knife. It's pretty-much a cut-scene, yet even here, the mighty CryEngine
seems to be struggling to get the knife to rest *on* Citra's hands,
rather than partially intersecting them.
Why is that?
I can understand that it's hard to do the physics of simulating complex
non-flat (and possibly deformable) objects resting on each other. (Hence
the ubiquitous flailing rag-dolls.) But this is a pre-scripted
animation. You've GOT the coordinates of Citra's hands RIGHT THERE! (And
they're always the same.) How hard can it be?
Post a reply to this message
|
|