POV-Ray : Newsgroups : povray.off-topic : A small 3D mystery : A small 3D mystery Server Time
6 Oct 2024 06:06:49 EDT (-0400)
  A small 3D mystery  
From: Orchid Win7 v1
Date: 11 Jan 2015 10:04:21
Message: <54b290f5$1@news.povray.org>
So here's a thing I've never understood... Why do so many 3D games have 
trouble getting two objects to touch each other?

For example, that scene from FarCry 3 where you present Citra with the 
knife. It's pretty-much a cut-scene, yet even here, the mighty CryEngine 
seems to be struggling to get the knife to rest *on* Citra's hands, 
rather than partially intersecting them.

Why is that?

I can understand that it's hard to do the physics of simulating complex 
non-flat (and possibly deformable) objects resting on each other. (Hence 
the ubiquitous flailing rag-dolls.) But this is a pre-scripted 
animation. You've GOT the coordinates of Citra's hands RIGHT THERE! (And 
they're always the same.) How hard can it be?


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