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On 02/12/2014 01:56, clipka wrote:
>
> Alternatively, try rendering the image in "slices" of different depth in
> front of a transparent background (don't forget to enable alpha channel
> for the output image), and then overlaying the images in Photoshop or
> the like.
Alternatively, you could save the images as TGAs and using tga2df3.exe,
create a DF3 file. This can be rendered as emitting media. Once you have
created the DF3 file you can render it from any angle and location,
without re-rendering the slices.
I did something similar with a fractal a couple of years ago.
It is an added complication though and I would leave it for later. :-)
--
Regards
Stephen
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