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Am 01.12.2014 02:17, schrieb zoli0726:
> Hi!
>
> I could appreciate some help, because im stuck.
>
> I want to render about 2 million spheres and about 10 million cone-s which
> connecting them on a scene, but the parser fills all of my memory (16gb). I have
> every sphere individually in the pov file, because their coordinate and color
> are different. It doesnt matter which quality im using because i cant even pass
> the parsing.
> Is there any good method to reduce memory usage, or the only option is more
> memory?
If you can make do with spheres and cylinders, blobs might save you some
space.
If there are repeating structures, using blobs or meshes is the way to
go, as these can be duplicated without copying all the data.
Alternatively, try rendering the image in "slices" of different depth in
front of a transparent background (don't forget to enable alpha channel
for the output image), and then overlaying the images in Photoshop or
the like.
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