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On 1-12-2014 16:01, Le_Forgeron wrote:
> It would work with meshes, but referencing a true sphere just make a
> copy of it (well, if the texture is the same, that might save you the
> texture block, but the transformation will be duplicated anyway, or
> rather overwritten on the copy).
err... yes, that is indeed correct. Maybe worthwhile to see if a union
of a sphere and several cones might be possible. Then, referencing the
union would free memory in my view, or am I wrong there?
Thomas
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