POV-Ray : Newsgroups : povray.off-topic : AC Unity : Re: AC Unity Server Time
28 Jul 2024 08:21:06 EDT (-0400)
  Re: AC Unity  
From: Orchid Win7 v1
Date: 20 Nov 2014 06:59:07
Message: <546dd78b$1@news.povray.org>
On 19/11/2014 04:54 AM, nemesis wrote:
> I'm impressed!  No one here impressed with this game yet?

I wasn't aware it was actually out yet.

> a few mouthfuls to wet your appetite for gaming's finest CG-like hour so far.
> No cutscenes, directly from gameplay angles on my PS4:
>
> it does seem to really employ some GI of sorts.  Materials as hair, skin velvet
> and silk look very realistic and incredible in motion...
>
> granted there's a lot of level of detail management and in-game models are not
> as detailed as some other games, but there's a staggering ammount of models in
> the crowds... plus, it's an open-world gameplay, you can cover pretty much all
> of France...

I don't know, man. Some of the lighting does look very impressive 
(particularly the sunny indoor scenes). And yet, other scenes look 
anomalously flat, and in some of the outdoor scenes you can see members 
of the crowd who appear significantly brighter than their immediate 
surroundings.

Still, in general I'm not here to look at the pixel shaders; I'm more 
interested in whether the game is FUN TO PLAY. ;-)

I played AS1, and liked it. It was a little bit repetitive, but I 
enjoyed the whole "secret order of people who are everywhere even though 
you don't know it" thing. And the character dynamics seemed well-written.

Just this week I've been playing AS2. It's a *much* bigger game, and 
seems far more varied. It's a little bit more wizzy and zappy and in 
your face, but basically I enjoyed it. (The villa restoration mini-game 
was a little tedious though.)

 From what I've heard (i.e., Zero Punctuation), the later games feature 
more and more tangential stuff, and less and less actual assassinations. 
Which doesn't sound like fun. It also seems to fall into that trap that 
a lot of series do: every episode has to end without any real closure, 
so that we can string out the next episode.

Still, maybe in a year or two when the game becomes cheap, I'll give it 
a go.


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