POV-Ray : Newsgroups : povray.newusers : Accuracy with parametric: An infinite car garage : Re: Accuracy with parametric: An infinite car garage Server Time
27 Apr 2024 03:13:05 EDT (-0400)
  Re: Accuracy with parametric: An infinite car garage  
From: scott
Date: 23 Oct 2014 03:21:15
Message: <5448ac6b$1@news.povray.org>
> Now, I found that the nicest results for the ramps I would get by using the
> parametric objects, since I could then describe everything in polar coordinates
> and describe the height of the ramp by a nice differentiable trigonometric
> function (code below).
>
> So, problem #1: as you can see from final structure, even though the entire
> thing consists of a bunch of vertical translates, the "middle" set of ramps has
> some issues with lighting (the checker pigment is all smeared). I found that I
> could limit this effect by giving lower values of accuracy, but if I go below
> 0.000007, I'll get a segmentation fault when rendering. Here's a still showing
> the problem:
>    https://i.imgur.com/p7ZkDTZ.png
>
> Is there any way around this issue?

If you can't find an easy solution then I would be tempted to write a 
macro to create a mesh2 object on-the-fly from the parametric equations. 
It should render faster too.


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