POV-Ray : Newsgroups : povray.binaries.images : I'm going to build my own raytracer : Re: I'm going to build my own raytracer Server Time
29 Jul 2024 16:27:15 EDT (-0400)
  Re: I'm going to build my own raytracer  
From: clipka
Date: 26 May 2014 10:56:26
Message: <5383561a$1@news.povray.org>
Am 17.02.2014 19:36, schrieb Samuel Benge:
> "jhu" <nomail@nomail> wrote:
>> "jhu" <nomail@nomail> wrote:
>>> with blackjack and hookers! In fact, forget the raytracer and the blackjack.
>
> Haha, nice. I like it :)
>
>> BTW, this took 8 days to render! Sure I piled on focal blur, radiosity, blurred
>> reflections, and area light, but that's still 7 days too long.
>
> I'd say!
>
> There /is/ a way to speed things up considerably, while possibly improving the
> final quality. It involves rendering many frames using low-quality settings, and
> averaging them all together afterward. Focal blur and antialiasing are given by
> manipulating the camera's location and look_at settings. The biggest problem
> using this approach is encountered when your scene takes a long time to parse.
> Persistent variables would help immensely with that.
>
> Maybe I'll upload an example soon, to show everyone how it all works. I'd be
> happy if it resulted in a new patch :)

You mean something like UberPOV? ;-)


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