Am 12.02.2014 20:12, schrieb James Holsenback:
> the /main/ reason no sslt on ground plane is the scale factor in globals
> used to make dice look good did not suit for the ground plane, and as
> far as I know you can't have two different scales ... btw: used 15.
Simple procedure to follow for /all/ sslt imagery:
(1) Figure out how large your scene objects are supposed to be in real
life. Set the scale (mm_per_unit) accordingly.
(2) Do /not/ mess with the scale or the size of your objects from now on.
(3) Tamper with the materials (especially the translucency) until they
look realistic.
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