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So, I wrapped a grid around some items, and the graphic file obviously
gets distorted in places.
Is there a way to create a object whose length and width vary as the
inverse of the mapping transformation? I'd probably be able to puzzle
this out in 2d, but the 3D solution is a little intimidating.
I know squat about NURBS, and this would a good first approximation to
getting the grid to retain most of its shape.
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