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On 4/1/2014 7:03 PM, Alain wrote:
> Tor Olav Kristensen used a nurb macro of his making that create a mesh
> that can be UV mapped.
> That image is an example of that macro.
OK, I'll have to learn some about this NURBS spline.
I got a simple grid made, and image-mapped it, and got something close.
Since it's not NURBS, the extreme curvatures really distort the lines
and text, but I get the idea.
Granted, my layered texturing is BAAAAD, but it's OK for a WIP.
See in p.b.images
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