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Thanks, Kenneth,
I didn't change the +q[n] setting.
I just added the default directive and then commented it back out.
maybe
#default {pigment {rgb <1,1,0>} finish {ambient 1} }
needs to be
#default {texture {pigment {rgb <1,1,0>} finish {ambient 1} } }
?
I don't have any orthographic cameras in my scene... yet.
I would however like to see if I could do a smooth transition from an
orthographic camera to a regular perspective camera, and the camera
definitions and behaviours are beyond my ken at this stage of the game.
Once I get the bulk of what I want defined in my scene, then I'll
probably start doing camera experiments and learning some nice animation
skills.
I'll see what I can do with the scene SDL - it's only about 2000 lines
so far, scene, subscene, and include file all together.
I have to rotate and translate my whole subscene to where I want it.
Do you have any clever suggestions for calculating where things should
actually be in my final scene if I copy and paste it all into the big
scene and then correct the coordinates? I'm thinking spreadsheet...
Thanks for all your help,
Bill
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