POV-Ray : Newsgroups : povray.binaries.images : UV mapping of spheresweep : Re: UV mapping of spheresweep Server Time
5 Sep 2024 01:53:58 EDT (-0400)
  Re: UV mapping of spheresweep  
From: Le Forgeron
Date: 6 Mar 2014 17:18:48
Message: <5318f448$1@news.povray.org>
Le 02/03/2014 15:30, LanuHum nous fit lire :

> I saw some artifacts. Probably, sometime you will correct it
> 

Well, I now have corrected the rotation of the mapping to keep a
rotating base at each connection of segment.

But the V part remains computed from the normal of the surface,
projected on that segment's base. For other spline's types than linear,
I do not see a way to have a continuity of the V mapping. (even with
linear spline, the continuity is partial: the outer part of the sphere
is a stretch of a constant-U slice, and the inner part of the "shoulder"
has a jump of U.)

Contribution is of course welcome if you have an idea for the continuity
of V along U at the turn.


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