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Le 02/03/2014 15:30, LanuHum nous fit lire :
> I saw some artifacts. Probably, sometime you will correct it
>
Well, I now have corrected the rotation of the mapping to keep a
rotating base at each connection of segment.
But the V part remains computed from the normal of the surface,
projected on that segment's base. For other spline's types than linear,
I do not see a way to have a continuity of the V mapping. (even with
linear spline, the continuity is partial: the outer part of the sphere
is a stretch of a constant-U slice, and the inner part of the "shoulder"
has a jump of U.)
Contribution is of course welcome if you have an idea for the continuity
of V along U at the turn.
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