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>> I want to know how to generate, for each part, a
>> rotation-translation matrix that brings its nodes
>> nearer to their mates.
On 2014-2-26 03:56, scott wrote:
> Do you really mean this? Or do you actually only want to find the
> matrix that brings the nodes *nearest* to their mates?
Sure I'd like to find the transforms that bring the system to its
optimal state, but I'm assuming it won't get there in one step.
> In that case it's just an optimisation problem and
> nothing to do with kinetics and things moving.
As I think I've said twice already. Though I use the word "torque"
for want of a better, I'm not interested in kinetics, angular
momentum, animation, anything like that.
--
*\\* Anton Sherwood *\\* www.bendwavy.org
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