POV-Ray : Newsgroups : povray.off-topic : discrete torque : Re: discrete torque Server Time
28 Jul 2024 12:28:59 EDT (-0400)
  Re: discrete torque  
From: Thomas de Groot
Date: 25 Feb 2014 08:00:43
Message: <530c93fb$1@news.povray.org>
On 25-2-2014 10:05, scott wrote:

> 1 - If you can calculate the final position and rotation then use
> quaternions to represent the rotation and use simple linear
> interpolation of the position and rotation of the body throughout the
> animation.

Just by chance, the other day, I was dusting of my collection of codes 
and found this:

http://news.povray.org/povray.binaries.scene-files/thread/%3CXns940E6C1F42D3FNone%40204.213.191.226%3E/?ttop=391498&toff=550

Maybe that might help you?

Thomas


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