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> So, as I currently understand the mesh camera, what I would need to do is make
> an *almost* flat mesh, but with some slight (radial) curvature going out toward
> the edges (the amount of curvature 'matching' the lens distortions(s) of my
> video camera), then use that mesh *as* the camera for my CG-rendering. Does that
> sound logical and correct?
Yes, that would be it...
--
Jaime
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