|
![](/i/fill.gif) |
On 17-2-2014 19:36, Samuel Benge wrote:
> There /is/ a way to speed things up considerably, while possibly improving the
> final quality. It involves rendering many frames using low-quality settings, and
> averaging them all together afterward. Focal blur and antialiasing are given by
> manipulating the camera's location and look_at settings. The biggest problem
> using this approach is encountered when your scene takes a long time to parse.
> Persistent variables would help immensely with that.
Now, /that/ is an idea!
>
> Maybe I'll upload an example soon, to show everyone how it all works. I'd be
> happy if it resulted in a new patch :)
Please?
Thomas
Post a reply to this message
|
![](/i/fill.gif) |