|
![](/i/fill.gif) |
On 17-2-2014 14:43, Mr wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Or, finally.
>>
>> For those interested in the texture:
>>
>> //-----start code
>> #declare TdG_Celadon =
>> material {
>> texture {
>> pigment {
>> bozo
>> pigment_map {
>> [0.0 color rgb <0.762025, 0.883775, 0.762025>]
>> [0.2 color rgb <0.855688, 0.935979, 0.855688>]
>> [0.5 color rgb <0.728519, 0.896481, 0.728519>]
>> [0.8 color rgb <0.937467, 1.000000, 0.937467>]
>> [1.0 color rgb <0.548054, 0.722746, 0.548054>]
>> }
>> }
>> normal {
>> crackle 0.5 solid
>> warp {turbulence <0.1, 0.1, 0.1>}
>> scale 0.1
>> }
>> finish {
>> diffuse 0.6
>> specular 0.5
>> roughness 0.005
>> conserve_energy
>> #if (SS)
>> subsurface {translucency <0.45, 0.38,0.33>*0.5}
>> #end
>> reflection {
>> 0.01 , 0.2
>> fresnel on
>> falloff 1.0
>> exponent 1.0
>> }
>> }
>> }
>> interior {ior 1.5}
>> }
>> //-----end code
>>
>> Thomas
>
> Nice! do you mind if I use it as a basis for one of the materials shared at the
> below link?
>
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials
You have my permission :-) You may even change rgb to srgb in the
pigment. Makes the colour a bit fuller. However, Celadon comes in
several hues.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |