POV-Ray : Newsgroups : povray.binaries.images : Again SSLT : Re: Again SSLT Server Time
29 Jul 2024 16:29:15 EDT (-0400)
  Re: Again SSLT  
From: Thomas de Groot
Date: 17 Feb 2014 10:15:46
Message: <530227a2$1@news.povray.org>
On 17-2-2014 14:43, Mr wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Or, finally.
>>
>> For those interested in the texture:
>>
>> //-----start code
>> #declare TdG_Celadon =
>> material {
>>     texture {
>>       pigment {
>>         bozo
>>         pigment_map {
>>           [0.0 color rgb <0.762025, 0.883775, 0.762025>]
>>           [0.2 color rgb <0.855688, 0.935979, 0.855688>]
>>           [0.5 color rgb <0.728519, 0.896481, 0.728519>]
>>           [0.8 color rgb <0.937467, 1.000000, 0.937467>]
>>           [1.0 color rgb <0.548054, 0.722746, 0.548054>]
>>         }
>>       }
>>       normal {
>>         crackle 0.5 solid
>>         warp {turbulence <0.1, 0.1, 0.1>}
>>         scale  0.1
>>       }
>>       finish {
>>         diffuse 0.6
>>         specular 0.5
>>         roughness 0.005
>>         conserve_energy
>>         #if (SS)
>>           subsurface {translucency <0.45, 0.38,0.33>*0.5}
>>         #end
>>         reflection {
>>           0.01 , 0.2
>>           fresnel  on
>>           falloff  1.0
>>           exponent 1.0
>>         }
>>       }
>>     }
>>     interior {ior 1.5}
>> }
>> //-----end code
>>
>> Thomas
>
> Nice! do you mind if I use it as a basis for one of the materials shared at the
> below link?
>
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials

You have my permission :-) You may even change rgb to srgb in the 
pigment. Makes the colour a bit fuller. However, Celadon comes in 
several hues.

Thomas


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