POV-Ray : Newsgroups : povray.binaries.images : uv_mapping : Re: uv_mapping Server Time
29 Jul 2024 16:19:43 EDT (-0400)
  Re: uv_mapping  
From: Le Forgeron
Date: 16 Feb 2014 11:23:35
Message: <5300e607@news.povray.org>
Le 16/02/2014 16:29, James Holsenback nous fit lire :
> On 02/16/2014 09:24 AM, Le_Forgeron wrote:
>> Le 16/02/2014 12:33, James Holsenback nous fit lire :
>>
>>> yep ... that's the obvious answer ;-)
>>>
>>> tried all kinds of various transformations ... this image has non uv
>>> mapped scale at 1 and uv mapped scale at 0.05 (~ 1/19 )
>>>
>>>
>>
>> Ok, time to post the whole scene. I'm out of idea.
>>
> 
> don't think it's the scene but rather how i've got the object setup in
> blender. when i get a chance i'm gong to move the object so that's it
> ends up with lower left corner is at 0,0 ... then the object will be
> totally in the +x,+z quadrant (povray handiness). i've been playing
> around with scale of 1 in texture and fiddle with scaling uv_vectors ...
> i've at least got the pattern to appear mapped to the center of the
> object. yikes this is turning out to be more involved than anticipated

I just meant the scene with the two squares. It should be short enough.

If blender is in the equation, maybe someone else can help... but
finding first what would have been the correct pov-scene might help too.


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