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![](/i/fill.gif) |
Or, finally.
For those interested in the texture:
//-----start code
#declare TdG_Celadon =
material {
texture {
pigment {
bozo
pigment_map {
[0.0 color rgb <0.762025, 0.883775, 0.762025>]
[0.2 color rgb <0.855688, 0.935979, 0.855688>]
[0.5 color rgb <0.728519, 0.896481, 0.728519>]
[0.8 color rgb <0.937467, 1.000000, 0.937467>]
[1.0 color rgb <0.548054, 0.722746, 0.548054>]
}
}
normal {
crackle 0.5 solid
warp {turbulence <0.1, 0.1, 0.1>}
scale 0.1
}
finish {
diffuse 0.6
specular 0.5
roughness 0.005
conserve_energy
#if (SS)
subsurface {translucency <0.45, 0.38,0.33>*0.5}
#end
reflection {
0.01 , 0.2
fresnel on
falloff 1.0
exponent 1.0
}
}
}
interior {ior 1.5}
}
//-----end code
Thomas
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Attachments:
Download 'sslt_test.png' (444 KB)
Preview of image 'sslt_test.png'
![sslt_test.png](/povray.binaries.images/attachment/%3C52ff8bfa%40news.povray.org%3E/sslt_test.png?preview=1)
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![](/i/fill.gif) |