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On 12-2-2014 18:57, Robert McGregor wrote:
> Here is another test, this time using 15,000 sphere_sweeps, each sampling it's
> unique color from a photograph of actual hair via eval_pigment(). Added Fresnel
> reflections; still very slow to render.
Your experiments are the best hair simulations I have seen so far. One
way or another, it would be worthwhile to see if this could be used for
Poser Hair exports through Poseray: If the /lines/ there could be
exported as splines, sphere_sweeps would be an easy matter. Hmm, would
need also an automatic sphere_sweep builder for so many hairs... ;-)
I believe that render speed is not really an issue if the final result
is astounding.
Thomas
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