POV-Ray : Newsgroups : povray.binaries.images : Sphere_sweep: gradient along a curve. : Re: Sphere_sweep: gradient along a curve. Server Time
30 Jul 2024 02:15:05 EDT (-0400)
  Re: Sphere_sweep: gradient along a curve.  
From: Le Forgeron
Date: 11 Feb 2014 02:48:34
Message: <52f9d5d2$1@news.povray.org>
Le 11/02/2014 00:14, Robert McGregor a écrit :

> If POV-Ray could auto-calculate UVs on sphere_sweeps at render time, that would
> be the optimal solution to this... maybe a simple patch can fix it.

Something like u being the "position" on the sphere_sweep and v being
the circumference ?
A few questions:
* for u, what is the range ? 0 to 1 for the whole sphere_sweep, or 0 to
n-1, n being the number of coordinates ?
* for v, most complex: how to orient it (where is 0 ?)




-- 
Just because nobody complains does not mean all parachutes are perfect.


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