|
![](/i/fill.gif) |
Le 11/02/2014 00:14, Robert McGregor a écrit :
> If POV-Ray could auto-calculate UVs on sphere_sweeps at render time, that would
> be the optimal solution to this... maybe a simple patch can fix it.
Something like u being the "position" on the sphere_sweep and v being
the circumference ?
A few questions:
* for u, what is the range ? 0 to 1 for the whole sphere_sweep, or 0 to
n-1, n being the number of coordinates ?
* for v, most complex: how to orient it (where is 0 ?)
--
Just because nobody complains does not mean all parachutes are perfect.
Post a reply to this message
|
![](/i/fill.gif) |