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On 02/10/2014 06:14 PM, Robert McGregor wrote:
> Here's a more complex example using path splines grown from 5000 root vectors.
> Each root was randomly traced onto a simple base surface mesh, generating 5000
> lightweight (300 polygons each) UV mapped mesh2 hairs. Each hair has a unique
> texture - a random variant of the same dark magenta roots and light yellow tips
> color palette as my previous example.
>
> It's slow to render, but it looks good. Source files posted in p.b.s-f
>
> If POV-Ray could auto-calculate UVs on sphere_sweeps at render time, that would
> be the optimal solution to this... maybe a simple patch can fix it.
>
> -------------------------------------------------
> www.McGregorFineArt.com
>
>
dang ... that's pretty good!
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