On 3-2-2014 20:48, Samuel Benge wrote:
> POV-Ray is notoriously slow when it comes to accessing macros from #include
> files. Try placing the eval_pigment macro into your main scene file; the parse
> time should be significantly reduced by doing so :)
Absolutely. About twice as fast.
Here is a close up of the carpet (using cones by the way).
Thomas
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