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Am 30.01.2014 20:24, schrieb Samuel Benge:
> There's something odd going on between the two images you posted: the spheres in
> the UberPOV version are noticeably darker, but the plane is not. Did you change
> the spheres' material settings between renders?
You mean the diffuse spheres, right?
No, that's not odd at all:
- The darkening of the spheres of course comes from the fact that even
though the cut-off light sources don't contribute much brightness
individually, they still do contribute a good deal in total.
- The (apparent) non-darkening of the plane comes from the fact that
here the contribution of the individual light sources isn't just
affected by the inverse-square distance-based falloff, but also the
falloff due to the angle of incidence.
If you'd use a "brilliance 0" finish on the plane (causing diffuse
brightness to be entirely independent of the angle of incidence), the
darkening effect would be just as visible on the plane as it is on the
spheres.
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