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Am 29.01.2014 19:22, schrieb [GDS|Entropy]:
> clipka <ano### [at] anonymous org> wrote:
>> A scene with 1000 randomly placed light sources with distance-dependent
>> attenuation (fade_power, fade_distance).
>>
>> First image: POV-Ray 3.7, render time 73s.
>>
>> Second image: experimental patch, render time 9s.
>>
>> For each light source, the patch automatically computes a cutoff
>> distance based on light source brightness, fade parameters, and a global
>> threshold (currently this is the global adc_bailout setting). Beyond
>> this distance, the lights source is simply ignored.
>>
>> (As an alternative, the patch also allows for manually specifying the
>> cutoff distance, but that's not used in this scene.)
>
> Hey, that looks pretty nice there; it reminds me of the MegaPov Glows a bit. ;)
>
> Ian
No, just a bunch of ordinary lights with matching looks_like emissive
spheres, placed neatly on the floor. Place them somewhere in mid-air and
most of the visual magic is gone.
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