POV-Ray : Newsgroups : povray.binaries.images : Proof of Concept: Cutoff Distance for Fading Lights : Re: Proof of Concept: Cutoff Distance for Fading Lights Server Time
29 Jul 2024 18:30:51 EDT (-0400)
  Re: Proof of Concept: Cutoff Distance for Fading Lights  
From: clipka
Date: 29 Jan 2014 15:52:30
Message: <52e96a0e@news.povray.org>
Am 29.01.2014 19:22, schrieb [GDS|Entropy]:
> clipka <ano### [at] anonymousorg> wrote:
>> A scene with 1000 randomly placed light sources with distance-dependent
>> attenuation (fade_power, fade_distance).
>>
>> First image: POV-Ray 3.7, render time 73s.
>>
>> Second image: experimental patch, render time 9s.
>>
>> For each light source, the patch automatically computes a cutoff
>> distance based on light source brightness, fade parameters, and a global
>> threshold (currently this is the global adc_bailout setting). Beyond
>> this distance, the lights source is simply ignored.
>>
>> (As an alternative, the patch also allows for manually specifying the
>> cutoff distance, but that's not used in this scene.)
>
> Hey, that looks pretty nice there; it reminds me of the MegaPov Glows a bit. ;)
>
> Ian

No, just a bunch of ordinary lights with matching looks_like emissive 
spheres, placed neatly on the floor. Place them somewhere in mid-air and 
most of the visual magic is gone.


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