POV-Ray : Newsgroups : povray.binaries.images : Proof of Concept: Cutoff Distance for Fading Lights : Re: Proof of Concept: Cutoff Distance for Fading Lights Server Time
29 Jul 2024 18:30:51 EDT (-0400)
  Re: Proof of Concept: Cutoff Distance for Fading Lights  
From: Doctor John
Date: 28 Jan 2014 21:33:10
Message: <52e86866$1@news.povray.org>
On 29/01/14 02:19, clipka wrote:
> A scene with 1000 randomly placed light sources with distance-dependent
> attenuation (fade_power, fade_distance).
> 
> First image: POV-Ray 3.7, render time 73s.
> 
> Second image: experimental patch, render time 9s.
> 
> For each light source, the patch automatically computes a cutoff
> distance based on light source brightness, fade parameters, and a global
> threshold (currently this is the global adc_bailout setting). Beyond
> this distance, the lights source is simply ignored.
> 
> (As an alternative, the patch also allows for manually specifying the
> cutoff distance, but that's not used in this scene.)

That was fast! I can only stand in awe of your achievements.

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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