On 01/22/2014 05:28 PM, s.day wrote:
> James Holsenback <nom### [at] none com> wrote:
>> this time with iridescence and blurred reflections (brass material) and
>> a little focal blur ... the ground plane is single tile object (inspired
>> by tiling pattern 7) created in blender then stepped in the scene
>
> I do like iridescence,
>
> Sean
Yep I like it too ... the trick is to play with the finish block
parameters first then once you're happy with the pattern distribution,
play around with irid_wavelength in globals block until you get a color
range that looks good
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