On 13-1-2014 19:17, Robert McGregor wrote:
> Okay, here's an attempt I'm finally happy enough with to post.
>
> I added a third chair after fixing the broken chair mesh, but then decided to
> just keep the rest of the meshes in the original versions for better comparison
> with the other render engines. I did instance the walls and scale up 1.001 to
> eliminate the light-leaking.
>
> Thanks to Christoph and Thomas for the proper light position and tips about
> wonky materials and radiosity settings.
>
I find it interesting how each individual interprets the scene
differently. Good work indeed.
One comment I could make perhaps is that the sky seems to be all around
the building with no ground plane present. I think this influences the
lighting of the interior.
Thomas
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