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Am 12.01.2014 17:11, schrieb LanuHum:
> Thomas de Groot <tho### [at] degroot org> wrote:
>
>>
>> Over all, I am well satisfied but before going for the final render I
>> would like your opinions.
>>
>> Thomas
>
> I don't understand, what is reflected in a mirror in a floor? From what there
> the washed-away light spot?
From what I understand, that's blurred reflections on the floor tiles,
using an approach dubbed "micronormals": You use standard specular
reflection on a texture, but also add some normal perturbation (using a
pattern with some randomness), scaled so small that the structure is
smaller than the image resolution; last not least you also make sure
there is sufficient oversampling (often via a bit of focal blur, or
plenty of anti-aliasing; sometimes it is also done by using an average
texture comprised of countless duplicates of the base texture with
random differences in the normal perturbation).
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