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On 11-1-2014 16:53, Ive wrote:
> Am 11.01.2014 16:14, schrieb Thomas de Groot:
>> hmm... 1000x800 and using all camera parameters as given by the original
>> scene file. I shall change the right to -x*image_width/image_height and
>> see if that makes any difference.
>>
> well, 1000 / 800 makes 1.25 and I bet 100 PovCoins this is not what you
> have. The squeezed chairs do give it away.
Yes, the difference comes from:
original right: <-1.0799999982118607, 0, 0> results in squeezed chairs
my (new) right: -x*image_width/image_height gives the chairs correctly
I suppose passing from Blender to POV introduces differences.
>
>
>> Presently, I have difficulties with photons/caustics. THey do not show
>> on the ceiling...
>>
> I cannot add anything that's not already in the docs: you need a photon
> block within global_settings, make the main light source emit them, make
> the water (and Suzanne) a target and shoot a few millions of them... and
> do not forget to turn collect off for objects where it is not important
> to speed up the render.
See my post below.
>
>> Ultimately, I shall add a media to the scene to show some dust in the
>> atmosphere, but not too much.
>>
> Thomas, you are a patient one ;)
I am, if the render time remains manageable. Somehow, presently I am at
about 1 hour.
>
> But what *I* really would like to see is Suzanne made of tinted glass.
yes, that is still something I need to tweak.
Thomas
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